Zaramechs

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Zaramechs are a family of monsters and bosses in TVRUHH. They represent anxiety.

Overview

Zaramechs are a class of ancient mechanical monsters built for unknown reasons


Known Zaramechs

Image Name My Notes Battle Tips Elemental Attack Elemental Resistance Elemental Weakness Level Limit Base Fear Fear Quote Love Quote
Art UnitLulu.png Unit Lulu This little robot was built to wander around helping anyone who needs it. She spends so much energy helping others, but I don't think she ever takes a break for herself. Sometimes I worry about her. Be gentle with this one, okay! I worked very hard on her. She is doing her best! Zap Void 4.0 = -21.6% Zap 4.0 = +21.6% 1-3 1,350 Practice mode initiated Sudden rise in temperature detected
Art NullUnit.png Null Unit This machine wishes that she could erase all of her memory. I don't know what could have happened to make her feel this way. She never wants to talk about it. I'll just have to help her create new memories! We'll make so many happy memories that it won't be worth even thinking about erasing them! Sorry... I just couldn't do it. Void
Zap
Toxic 5.0 = -25% Void 3.0 = +17.8%

Zap 3.0 = +17.8%

4-11 1,400 Delete your memory This Unit will not forget you
Art Prisma.png Prisma It is almost impossible to get this machine to come out of her shell. She will only open up when she feels safe, but that does not happen very often. Watch out for those extra-large zap Orbs. Normal bullets only 4 damage of them element, but deal larger bullets deal 6 damage of their element! Zap Void 1.0 = -8.3% Zap 1.0 = +8.3%

Toxic 1.0 = +8.3%

1-5 850 Defense mode initiated FEAR overwritten by LOVE software
Art RagePrisma.png Rage Prisma She must be very embarrassed. She is blushing so hard that the air around her is actually bursting into flames. You can stay outside of the safety circle for a short time without being burned. You may need to avoid a beam attack this way. Burn Burn 6.0 = -28.1% Void 1.0 = +8.3%

Zap 2.0 = +13.5%

3-9 900 Warning: System overheating Cooling fan reactivated
Art DualPrisma.png Dual Prisma Prisma is so afraid to open up, but I know that she really wants to come out. She even made a copy of herself so they could both help each other, but now there are two terrified Prismas. They pretend to malfunction just to stay closed. Carefully choose the order that you take out them shells. Each unit will malfunction erratically when you break them entire shell. Zap
Toxic
Void 2.0 = -13.5%

Toxic 2.0 = -13.5%

Burn 1.0 = +8.3%

Zap 2.0 = +13.5%

5-11 1,100 Defense mode at 200% Uploading 2 Gigahugs
Art Syncron.png Syncron These machines do everything together. They were not even programmed to behave this way, but they just love being together. (+) bullets deal 4 Radiant damage. (-) bullets deal 4 Void damage. They can't seem to make up them minds. Radiant
Void
Zap
Void 3.0 = -17.8% Zap 2.0 = +13.5% 2-9 1,100 Every bit in its place LOVE software installed
Art AlterSyncron.png Alter Syncron There was once a small square of land that Syncron didn't let anyone enter. If anyone came close, they would get angry and fire warning shots at the ground. It's a good thing that they don't do this anymore, but I might never know why that place was so important to them. All beam attacks deal 6 damage of them element. Remember that most regular bullets only deal 4 damage. Burn
Zap
Toxic
Void 3.0 = -17.8% Zap 2.0 = +13.5% 7-10 1,100 This bit is not in place Duplicating happiness folder
ShinySyncron.png Shiny Syncron Syncron has developed a new system for dealing with their tendency to suddenly enter panic mode. During these situations one of the robots is always randomly chosen to be the leader. If the leader eventually gets caught in panic mode then another one will randomly become the leader and break out of it. They will keep this up until the issue is resolved. All units will return to formation when the love bar is filled so you can save a unit that is far behind you by filling the love bar quickly. The gold unit is very sturdy but breaking it will extract a lot of motes! None

(Shiny battle)

Void 3.0 = -17.8% Zap 4.0 = +21.6% 0 1,500 Breaking out of panic mode Panic loop resolved
Art FlipFlap.png Flip Flap These machines take "opposites attract" to another level. They took it upon themselves to build the wires that hold them together. The heads are completely immune until them fear is reduced to half. Until then, your only choice is to hit the exposed wires that connect them. Radiant
Void
Zap
Burn 3.0 = -17.8%

Toxic 2.0 = -13.5%

Zap 4.0 = +21.6% 4-9 1,520 Tangled wires detected Pure affection detected
Art Sentinel4X.png Sentinel 4X This machine will not let anyone pass unless they tell her that they love her. The problem is she never believes it. You can disable her hand cannons by breaking them. She usually hides them behind her front legs so take those out first! Burn
Zap
Toxic
Void 2.0 = -13.5%

Toxic 2.0 = -13.5%

Zap 2.0 = +13.5% 3-10 1,600 You may not proceed Password accepted: I Love you
Art Sentinel0X.png Sentinel 0X This machine acts so strange sometimes. Her circuits must be so worn out after being left alone down here for so long. Her head is a weak spot! But you spend too much time there, then you might not be able to extract the motes from her other parts. Radiant
Void
Burn
Void 2.0 = -13.5%

Zap 2.0 = -13.5%

Burn 2.0 = +13.5% 5-11 1,600 Marked for deletion Added to file: Loved Ones
Art Ventra.png Ventra I found her at the base of a tower. She was covered in rust and missing a lot of parts. I thought she was long gone, but she suddenly turned her head to look at me. I don't know if zaramechs can cry the same way that I do, but her eyes were leaking a lot of fluid.

In her dreams, she guards her heart with an entire tower filled with traps. She is so afraid of trusting anyone.
Her glowing light cores are the most vulnerable parts. Your combo will only drop you let a light core escape. Extract optimal motes by breaking only those cores and ignoring everything else as much as possible. Radiant
Zap
Burn 5.0 = -25%

Zap 5.0 = -25%

Radiant 4.0 = +21.6%

Toxic 3.0 = +17.8%

4-12 1,800 Your goal is unreachable You found a way to reach me
Art Sapphire.png Sapphire This ball of blue motes isn't an actual Zaramech, but part of a different monster.
Her minty aroma makes hugging her feel so refreshing and calm. She smells just like a blue tetrid.
She will hold the combo as long as a small piece of her is bouncing around the arena. Pay extra attention when breaking the last one you don't want to lose your combo. Radiant
Zap
Zap 5.0 = -25% Void 5.5 = +26.6% 3-9 1,250 Anxious to be You feel so calm
Indigo.png Indigo I found this heart in a blue tube. There was also a heart shaped metal shell inside. She needs this shell to live, but she didn't want to use it anymore. I'm glad I convinced her to keep it on for now at least.

I wonder if someone was helping her, or... Of course! What else would this machine be for?
She will create a rainbow barrier that reduces damage by 75% while she fires her treasure barrages. Her clones are still fragile during this time, but damage transfered to the main heart is reduced. You might be able to break an extra one! Zap Zap 4.0 = -21.6% Void 4.0 = +21.6% 5-10 1,400 Feeling compromised, and so dezaranized I am not anxious anymore
Art Default.png Default This zaramech is brand new! She hasn't even chosen the form of her shell yet. I can help her choose a good one, but there are so many options.

She can always change it later anyways.
She has 12 different forms with some variants on a few of them. The forms she chooses to show you are set by her level and not random. Radiant
Zap
Radiant 1.5 = -11.0%

Zap 4.0 = -21.6%

Void 5.0 = +25% 4-12 1,920 What should I be? I will be love

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